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 CAD / Development / Macintosh / *125 (-10)
  review: Radeon 7000 for BrickDraw3D, low-end Mac
 
Upgrading my stock Apple G3/233 with a Radeon 7000 gave BrickDraw3D an 85% speed improvement. In pure OpenGL mode the improvement is 60% over the existing OpenGL advantage. The 2002 ATI Retail Card Update worked on G3/233 with 9.1 but BrickDraw3D (...) (24 years ago, 11-Apr-02, to lugnet.off-topic.geek, lugnet.cad.dev.mac)
 
  Re: Mac OS X - LdGLite Launcher .8
 
I have updated LdGLite Launcher to .81. New features: It remembers the last file you opened. There is a window showing a list of LEdit keys (for ease). New URL: (URL) whole point of this is to make it as easy to use as possible. LMKWYT. James (...) (24 years ago, 5-Apr-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 9 - ldglite crashing, more info
 
OK, it will probably take me a day or three to get all of this done. What do you mean "by turning on the debugging symbols in CW? I haven't read the CW manual or anything like it (again, I remind, I am only a novice programmer, got a degree in music (...) (24 years ago, 2-Apr-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 9 - ldglite crashing, more info
 
(...) Install macsbug. When it crashes, type 'stdlog'. That will create a log file called 'stdlog' (on the desktop on this machine). Then type 'es' to get out of the app that crashed. Sometimes if things are really hosed, you may have to type 'rs' (...) (24 years ago, 2-Apr-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 9 - ldglite crashing, more info
 
(...) I don't know where this ldraw folder came from. I thought it was the linux parts, but maybe I am wrong. Maybe it was the linux parts expanded on Mac OS X... I don't know. I recently rounded up all of my ldraw folders that I have collected over (...) (24 years ago, 2-Apr-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 9 - ldglite crashing, more info
 
(...) I used the original Mac parts file and haven't crashed yet. (...) Is it really freezing the system, or just the app? Can you Force Quit? Matt (24 years ago, 2-Apr-02, to lugnet.cad.dev.mac)
 
  Mac OS 9 - ldglite crashing, more info
 
OK, so I finally was able to do some tests on what I posted about earlier (ldglite on Mac OS 9 crashing with lowercase files). Well, lower case isn't why it was crashing. I could download the linux files onto 2 different Macs with OS 9.2.2 and OS (...) (24 years ago, 2-Apr-02, to lugnet.cad.dev.mac)
 
  Mac OS X - LdGLite Launcher .8
 
I have thrown together a AppleScript Studio application that functions as a launcher for ldglite. It makes it fairly easy IMHO. (I was getting sick of trying to launch ldglite all the time) Those with Mac OS X, check it out at: (URL) (24 years ago, 1-Apr-02, to lugnet.cad.dev.mac)
 
  Re: GLUT for MacOS X
 
Dietmar Planitzer has a release 4 of his GLUT for Mac OS X. Menus are not any longer on the menu bar, they are contextual menus on the individual windows. Lots of other changes were described - this guy is really keen on GLUT. The URL is still: (...) (24 years ago, 31-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Online Mac instructions.
 
(...) I would strongly suspect that the ANSI C functions that you are calling are internally using the Mac (HFS) File System. I don't see how it could do otherwise. The library functions may be doing a crafty dance to accomplish certain things, but (...) (24 years ago, 30-Mar-02, to lugnet.cad.dev.mac)


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