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 | | Re: Bricksmith 2.4: Faster. Much Faster.
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| (...) Hi Roland, Bricksmith now recursively flattens the geometry for each referenced top-level part then sorts it according to primitive type (triangles, quads, lines). Since the primitives are sorted, each type can be enclosed in a single glBegin (...) (16 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
| | |  | | Re: Bricksmith 2.4: Faster. Much Faster.
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| In lugnet.cad.dev.mac, Kevin L. Clague wrote: <snip> (...) Hi Kevin, Sorry I replied to the wrong message, that's what you get if you read the group in a newsgroup client and post at the site. Still hoping Allan could share some insight on the (...) (16 years ago, 15-Jun-10, to lugnet.cad.dev.mac, FTX)
| | |  | | Re: Bricksmith 2.4: Faster. Much Faster.
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| (...) Hi Roland, Just to be clear, Allan recoded and achieved this fantastic performance improvement. Kevin (16 years ago, 15-Jun-10, to lugnet.cad.dev.mac, FTX)
| | |  | | Re: Bricksmith 2.4: Faster. Much Faster.
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| In lugnet.cad.dev.mac, Kevin L. Clague wrote: <snip> (...) <snip> (...) Hi, Keving Just from a technical interest, how did you achieve that boost? I'm in the midst of writing a new LDraw renderer myself, so I'm very interested in any possible (...) (16 years ago, 14-Jun-10, to lugnet.cad.dev.mac, FTX)
| | |  | | Re: Bricksmith 2.4: Faster. Much Faster.
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| (...) ...snip.... (...) Allan, Congratulations on such a great improvement! Keep up the good work. Kevin (16 years ago, 14-Jun-10, to lugnet.cad.dev.mac, FTX)
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