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 | | Re: LPub Rotation Step angle woes
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| (...) And you were right! The new version of LDView works. LDView 3.2 does not. Thanks very much for your help! Allen (17 years ago, 7-Nov-08, to lugnet.cad.dev.mac, FTX)
| | |  | | Re: LPub Rotation Step angle woes
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| (...) Well, Allen said that the LDView 4 test build fixed the problem. At a guess, LPub using -cg on the command line (to set the camera angle to 0 so that all the rotation can be in the model itself?) and the QT version isn't handling that like it (...) (17 years ago, 7-Nov-08, to lugnet.cad.dev.mac, FTX)
| | |  | | Re: LPub Rotation Step angle woes
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| (...) Please note that instead of "0 ROTSTEP 0 0 0 REL", the preferred meta command is "0 ROTSTEP END". (...) There are 4 kinds of ROTSTEPS: REL, ABS, ADD, END For REL, you add the angles from the ROTSTEP meta to the default viewing angle to get the (...) (17 years ago, 6-Nov-08, to lugnet.cad.dev.mac, FTX)
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| (...) The more I think about it, the more I suspect that LDView 3.2 on the Mac is to blame. I sent Allen an email with a link to an LDView 4 test build. --Travis (17 years ago, 6-Nov-08, to lugnet.cad.dev.mac, FTX)
| | |  | | Re: LPub Rotation Step angle woes
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| (...) snip (...) Alas. That is what I'm supposed to see, not what I actually do see. Something is convinced that the 0,0,0 rotation is actually equal to the default 3D angle, which causes requests for the real default 3D angle to be over-rotated. (...) (17 years ago, 6-Nov-08, to lugnet.cad.dev.mac, FTX)
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