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 CAD / Development / 9747 (-10)
  Re: I have an idea . What if we make a game
 
Would it look sumwhat like this? (URL) (20 years ago, 20-Jul-04, to lugnet.cad.dev, FTX)
 
  Re: I have an idea . What if we make a game
 
(...) It is always best to start it out working on all platforms. There are several code libraries that can be used that are multiplatform. I think the most popluar is SDL (libsdl). If you used something Microsoft/Apple proprietary, like (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Re: I have an idea . What if we make a game
 
(...) a space colonization game. no pre-built model, everyone has to build his models from hard earned bricks. some play the Exploriens trying to expand and unreveal E.T. secrets, other play UFOs trying to hide and conquer by converting their (...) (20 years ago, 19-Jul-04, to lugnet.cad.dev)
 
  I have an idea . What if we make a game
 
I was thinking since I started to like the game Diablo and other RPG for their great features. Why don't we do a game ? Not just a single player game that has a start and an end but something like an MMORPG well if is possible online if not why not (...) (20 years ago, 18-Jul-04, to lugnet.cad.dev)
 
  Blender/LDraw work for SIGGRAPH
 
I'm happy to see people talking a bit about Blender and LDraw here. I've been in touch with Ton Roosendaal of the Blender community for a few weeks now, we're planning to get together at SIGGRAPH, attend each other's BOF sessions, and talk about how (...) (20 years ago, 16-Jul-04, to lugnet.cad, lugnet.cad.dev, lugnet.events, FTX)
 
  Re: Variants of 4.5v / 12v train motors
 
(...) I checked my motors again, only one per type (I didn't want to dismantle all my locomotives that use the motors). Here are my measurement results: x570c01 (blue): Outer plug diameter: 5 mm Inner plug diameter: 2.1 mm Plug height: 2.1 mm (...) (20 years ago, 16-Jul-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
(...) Part detection is problematic due to changes over time in the library. For reference, LDView uses the following to identify parts: File is in the Parts directory, and isn't a descendent of any other parts at the time the file is loaded (sub (...) (20 years ago, 15-Jul-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
(...) Directory separators were added in DOS 2, which accepted both / and \ for that purpose. The feature was imitated from Unix. At the time, there also appeared a config.sys setting for *switch* character, which would default to / but could be set (...) (20 years ago, 15-Jul-04, to lugnet.cad.dev)
 
  Re: Variants of 4.5v / 12v train motors
 
(...) Would you be able to take a critical look at the sizes of the connector studs and the holes in them. There is a suggestion that these differ between the versions designed to work with the old Blue 2-pin connectors ((URL) those which fit the (...) (20 years ago, 15-Jul-04, to lugnet.cad.dev, lugnet.trains)
 
  Re: Blender LDraw support
 
(...) Well, I'm a bit further along now. No MPD support yet, but it'll be easy to add. It now supports hierarchical loading with piece recognition, loading even the Masakari model in a tolerable amount of time. In the process I noticed not all parts (...) (20 years ago, 15-Jul-04, to lugnet.cad.dev)


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