| | Re: Question about Java3D
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| (...) Read this. (URL) you want to consider using OpenGL instead since many implementations of java 3D are built on top of OpenGL. You can take any new OpenGL skills you learn with you to other languages. Don (21 years ago, 12-May-04, to lugnet.cad.dev)
| | | | Re: Question about Java3D
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| (...) I'm going to try to learn Java3D regardless of portability if for no other reason than to do something new. I already have a fair working knowledge of OpenGL, I'm trying to expand my horizons. This is why I asked if there was anyone who has (...) (21 years ago, 13-May-04, to lugnet.cad.dev)
| | | | Re: Question about Java3D
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| (...) Oh I should add, that while I haven't run my program on MacOS X, I have run the exact same code on Solaris, Linux, and Windows, and It was really impressive how it just worked. I didn't even have to recompile. :) -Kyle (21 years ago, 13-May-04, to lugnet.cad.dev)
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