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  Ldglite, crosshair in LEdit emu mode?
 
I have used the LEdit emulation mode in Ldglite a lot recently, and I find it very useful. However, there is one graphical feature that I miss from the orginal LEdit, namely the crosshair. The crosshair is useful when rotating parts, to see where (...) (22 years ago, 4-Mar-03, to lugnet.cad.dev)
 
  Re: Ldglite, crosshair in LEdit emu mode?
 
(...) It might already have what you want. Look for the Axis command on the Turn menu. The command is something like /ta to toggle it. It's not exactly the 2D crosshair from LEdit, but it could be useful. If not, let me know what would make it (...) (22 years ago, 4-Mar-03, to lugnet.cad.dev)
 
  Re: Ldglite, crosshair in LEdit emu mode?
 
(...) Ah, I searched for "crosshair" in the documentation, but didn't check what the axis was. It looks like it displays the rotation centre at all time? That's useful. As you say, it works in a different way than the LEdit crosshair, but it's still (...) (22 years ago, 4-Mar-03, to lugnet.cad.dev)

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