To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 8073
    Why should parts not have vertices lying along edges? —Tony Hafner
   For this discussion, I'm using the term "polygon" to refer to quads or triangles. When I say "primitive", I'm talking about more complex primitives such as discs and non-discs. And when I refer to "edges", I'm talking about line segments between a (...) (22 years ago, 11-Dec-02, to lugnet.cad.dev)
   
        Re: Why should parts not have vertices lying along edges? —Orion Pobursky
   (...) My opinion is that this isn't a significant enough problem to worry about. Further more, I consider this is a renderer limitation and not a problem with the part itself. Therefore, feel free to ignore this if it suits your purposes. -Orion (22 years ago, 12-Dec-02, to lugnet.cad.dev)
   
        Re: Why should parts not have vertices lying along edges? —Don Heyse
   (...) I wouldn't ignore it lightly as it can have many adverse effects. You get little holes from from the roundoff errors. You can also see it in lighting problems with more advanced renderers such as ldview and POV. Here's an old example of the (...) (22 years ago, 12-Dec-02, to lugnet.cad.dev)
 

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR