| | Re: Formalizing a method for handling synthesizable parts Kevin Clague
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| | Hi Philo, (...) Oop.s I reworked the organization of the code and ended up messing this up. 1.0.0.2 is uploaded now. (...) I understand, but I'm not sure what can be done about this. I used the cross sectional parts that already existed for flexible (...) (22 years ago, 6-Oct-02, to lugnet.cad.dev)
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| | | | Re: Formalizing a method for handling synthesizable parts Philippe Hurbain
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| | | | (...) Works fine now ;o) My tests were far from exhaustive though ! (...) I guess there is no perfect solution: modelling curved parts with some smoothness requires lots of polygons. Fortunately machine power increases! One possibility though would (...) (22 years ago, 6-Oct-02, to lugnet.cad.dev)
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| | | | | | Re: Formalizing a method for handling synthesizable parts Kevin Clague
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| | | | | Philo, I like your idea of multiple resolutions. It could save a lot of space. I think I that I don't have a minimal solution to the number of segments used. Some fine tuning might make a big difference in file space consumed. The stuff that is out (...) (22 years ago, 12-Oct-02, to lugnet.cad.dev)
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| | | | | | Re: Formalizing a method for handling synthesizable parts Chuck Sommerville
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| | | | (...) L3P supports conditional in-line POV primitives. You could use a low polygon count for tools like Ldraw and MLCAD, but have POV primitives for perfect objects in the ray-traced images. Here is an example of a torus: (URL) (22 years ago, 15-Oct-02, to lugnet.cad.dev)
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| | | | | | Re: Formalizing a method for handling synthesizable parts Kevin Clague
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| | | | Chuck, This is a good idea. I'll put it on the list. Kevin (...) (22 years ago, 20-Oct-02, to lugnet.cad.dev)
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