  |    | Re: Rotation of Systems
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  |  (...) Lets try it with vectors. Calculate the vector V from the arm origin to the hand origin. Rotate this vector about the arm origin (by angle A) to generate vector W. Subtract V from W to generate displacement vector X. Add the displacement (...)   (23 years ago, 20-Sep-02, to lugnet.cad.dev)   
   |   |   |    |    | Re: Rotation of Systems
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  |  (...) Actually, if I remember right, the Minifig Modeler in LDAO uses LDLite statements for placement and rotation. Of course, it's been awhile since I was in that code, so I could be hallucinating... 0 TRANSLATE <to end of arm> 0 ROTATE <wrist into (...)   (23 years ago, 26-Sep-02, to lugnet.cad.dev)   
   |   |   |    |    | Re: Rotation of Systems
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  |  (...) Yup, you remember correctly. Actually, I solved my problem after looking at your code. -Orion    (23 years ago, 26-Sep-02, to lugnet.cad.dev)   
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