| | Re: Detemining Polygon Winding (Was: New Plugin for LDDesignPad)
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(...) Correcting the winding shouldn't be too bad -- if the L3 code is available (ie, look in the ldglite source code) -- check how Lars detects bad winding, and how he figured the (more) correct winding. Steve (22 years ago, 9-Aug-02, to lugnet.cad.dev)
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| | Re: [Parts Tracker] Minifig Patterns Updated somewhat
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(...) "(URL) with "Fright Knight 2" (i.e., this minifig: "(URL) (22 years ago, 9-Aug-02, to lugnet.cad.dev)
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| | Re: Detemining Polygon Winding (Was: New Plugin for LDDesignPad)
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(...) Or I could say that the first polygon in a part must be wound correctly and then proceed from there. (22 years ago, 8-Aug-02, to lugnet.cad.dev)
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| | [Parts Tracker] Minifig Patterns Updated somewhat
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FYI, I've done some more work on the minifig pattern reference pages, which are at: (URL). The basic changes are: - Created Rock Raiders page, assigning codes to all the RR crew. And moved the Jet torso from 973pxx to 973paj. - Cleaned up Star Wars (...) (22 years ago, 8-Aug-02, to lugnet.cad.dev)
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| | Re: Detemining Polygon Winding (Was: New Plugin for LDDesignPad)
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(...) Also, once you know the direction for one (or more) polygons, any polygons that share an edge can have their direction determined. If polygon #1 has wrapping ABCD, and polygon #2 has vertices ABEF, then polygon #2's wrapping will involve a (...) (22 years ago, 8-Aug-02, to lugnet.cad.dev)
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