| | Re: Detemining Polygon Winding (Was: New Plugin for LDDesignPad) Steve Bliss
| | | (...) Also, once you know the direction for one (or more) polygons, any polygons that share an edge can have their direction determined. If polygon #1 has wrapping ABCD, and polygon #2 has vertices ABEF, then polygon #2's wrapping will involve a (...) (22 years ago, 8-Aug-02, to lugnet.cad.dev)
| | | | | | | | Re: Detemining Polygon Winding (Was: New Plugin for LDDesignPad) Orion Pobursky
| | | | | (...) Or I could say that the first polygon in a part must be wound correctly and then proceed from there. (22 years ago, 8-Aug-02, to lugnet.cad.dev)
| | | | | | | | | | | | Re: Detemining Polygon Winding (Was: New Plugin for LDDesignPad) Steve Bliss
| | | | | (...) Correcting the winding shouldn't be too bad -- if the L3 code is available (ie, look in the ldglite source code) -- check how Lars detects bad winding, and how he figured the (more) correct winding. Steve (22 years ago, 9-Aug-02, to lugnet.cad.dev)
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