| | Re: The use of type 5 lines for smoothing of objects.
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| (...) If you ignore the type 5 control points, what points do you use to generate the cross products? I would think to generate "fair" lengthy vectors you'd have to use the center of gravity point for the adjacent quads or triangles. Otherwise you (...) (23 years ago, 21-May-02, to lugnet.cad.dev)
| | | | Re: The use of type 5 lines for smoothing of objects.
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| (...) I only use the actual (un-normalized) normals of the faces adjacent to the type 5 line. It's a little more complicated, because when a single point has multiple type 5 lines radiating out from it, the surface normal I compute at that point (...) (23 years ago, 21-May-02, to lugnet.cad.dev)
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