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 CAD / Development / 7190
    Re: Type 5 lines at the edge of primitives —Steve Bliss
   (...) I'm not following the problem with this one. Then again, I'm not sure where lines are supposed to be, and where they aren't--the construct is a bit abstract. (...) Hmm. The only way to avoid this problem is to not include the edge lines in the (...) (23 years ago, 7-May-02, to lugnet.cad.dev)
   
        Re: Type 5 lines at the edge of primitives —Don Heyse
   (...) There are too many numbers in the 2nd cylinder line. Cut and paste error? Give this one a spin. I think what he's trying to show is the type 5 line where the 2 quarter cylinders meet. 0 1 16 0 0 0 10 0 0 0 10 0 0 0 10 1-4cyli.dat 1 16 0 0 20 0 (...) (23 years ago, 7-May-02, to lugnet.cad.dev)
 

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