| | Re: Question about DAT rendering Andrew Allan
| | | Ken, We are obviously in the same area the moment. After completing the conversion of LdGLite to run under MacOS 8.6-9.2 (ie LdGLite (Mac)), I turned my attention to the two biggest dissapointments to me, namely slow render speeds and quirky shading (...) (23 years ago, 16-Apr-02, to lugnet.cad.dev)
| | | | | | | | Re: Question about DAT rendering Don Heyse
| | | | | (...) Hey, I happen to *like* my default shading settings. ;-) I agree with you on the speed issue though... (...) I'm curious, do you have any numbers on how much slower it is on accelerated hardware to do two sided lighting with GL_FRONT_AND_BACK? (...) (23 years ago, 16-Apr-02, to lugnet.cad.dev)
| | | | | | | | | | | | Re: Question about DAT rendering Kenneth C. Dyke
| | | | | (...) Well, on the Mac at least, the only hardware at the moment that supports two sided lighting are the GeForce3, GeForce4 and the new Radeon 8500. Everything else is going to use software T&L. My take on getting the shading to look right has been (...) (23 years ago, 16-Apr-02, to lugnet.cad.dev)
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