| | Re: BrickDraw3D development announcement Travis Cobbs
| | | (...) It's easy to miss OpenGL errors. Are you sure it's the glBegin causing the error, and not some previous command? Remember that successful commands don't clear the GL error state. Did you check for an error right before calling glBegin? (...) (23 years ago, 6-Feb-02, to lugnet.cad.dev)
| | | | | | | | Re: BrickDraw3D development announcement Erik Olson
| | | | | (...) Heh heh. Fixed this bug last night. err = glCheckError(); // no error! glBegin(GL_LINES); err = glCheckError(); // dies! In my zeal to add error checking everywhere to find the real error, I put glCheckError inside a lot of glBegin/glEnd (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
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