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 CAD / Development / 6204
    Substitute Colors for Dithered Colors? —Erik Olson
   Hi, I'm wondering how to treat dithered colors (LDRAW 0x0100 to 0x01ff, see FAQ). Short of implementing a dithered texture--which would preserve that old-timey look--I'm seeking a conversion function. My first guess is that the perceptual equivalent (...) (23 years ago, 30-Jun-01, to lugnet.cad.dev)
   
        Re: Substitute Colors for Dithered Colors? —Lars C. Hassing
   Erik Olson wrote... (...) I use the average of the two colors' RGB. Try it out in L3Lab by toggling the "Dither or blend colord 256-511" button in the toolbar. Here is the code I use for color decoding: /* Return -1 on invalid LDraw color. rgb may (...) (23 years ago, 2-Jul-01, to lugnet.cad.dev)
   
        Re: Substitute Colors for Dithered Colors? —Erik Olson
   Wow, Lars, that was a lot of code to support r = (r1+r2)/2. The obvious hypothesis would say that the eye performs spatial integration on the pixels, so therefore values are averaged. I guess I can try it on my eyes with L3Lab then. I looked in (...) (23 years ago, 2-Jul-01, to lugnet.cad.dev)
   
        Re: Substitute Colors for Dithered Colors? —Paul Gyugyi
     I think much of the use of dithered colors in LDRAW really paid off when the dithering was used to imply a different texture, such as shiny gold, diffuse rubber, or flourescent colors. I'm currently concerned about what happens to the dithered (...) (23 years ago, 7-Jul-01, to lugnet.cad.dev)
   
        Re: Substitute Colors for Dithered Colors? —Lars C. Hassing
   Erik Olson wrote... (...) Yeah, it was mainly to ensure that you remember to support the full range of LDraw colors, i.e. also 0x2000000-0x7FFFFFF, but I guess you already did :-) Models built in MLCad may use these colors, and L3P+L3Lab support (...) (23 years ago, 10-Jul-01, to lugnet.cad.dev)
 

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