| | Re: LDraw color codes needed for rendering program
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Gary Williams wrote... (...) You may have a look in this L3Lab generated table: (URL) has colors 0..63 for LDraw, LDLite+MLCad and L3P. I'm working on adding more colors and more color schemes. LDraw draws transparent colors (32 + 0..15) by (...) (24 years ago, 8-Jan-01, to lugnet.cad.dev)
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| | Re: LDraw color codes needed for rendering program
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----- Original Message ----- From: "Lars C. Hassing" <lch@ccieurope.com> To: <lugnet.cad.dev@lugnet.com> Sent: Monday, January 08, 2001 5:32 PM Subject: Re: LDraw color codes needed for rendering program (...) and (...) 5). (...) can (...) Thanks, (...) (24 years ago, 9-Jan-01, to lugnet.cad.dev)
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| | Re: LDraw color codes needed for rendering program
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----- Original Message ----- From: "Lars C. Hassing" <lch@ccieurope.com> To: <lugnet.cad.dev@lugnet.com> Sent: Monday, January 08, 2001 5:32 PM Subject: Re: LDraw color codes needed for rendering program (...) Hmmm. How's this? (URL) simple and it (...) (24 years ago, 9-Jan-01, to lugnet.cad.dev)
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| | Re: LDraw color codes needed for rendering program
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(...) Me too! I was just about to say he could get a copy of the function from the L3 parser code in ldglite but it wasn't there. Even worse, it turns out I just commented out the call to Color2RGB() in L3Input.cpp when I couldn't find a copy of (...) (24 years ago, 9-Jan-01, to lugnet.cad.dev)
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