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 CAD / Development / 5377 (-10)
  Re: tubing
 
Larry Pieniazek wrote... (...) No, I'm afraid this won't work. The 76.dat is NOT somewhere else, it is still in PARTS. You only move the referencing line type 1 to another file. (I take it you are referring to Steve's 112.dat) The clue is to prevent (...) (24 years ago, 5-Oct-00, to lugnet.cad.dev, lugnet.cad.mlcad)
 
  Re: Unusual View matrices in LDRAW.INI
 
(...) In L3Lab, you can find the current view matrix in the statistics menu item. It is useful for usage with, e.g., LDLITE and LDraw. Fredrik (24 years ago, 5-Oct-00, to lugnet.cad.dev)
 
  Re: tubing
 
(...) MPD. (...) MLCad (...) either (...) Great sleuthing. I'd say that is it. The suggestion given earlier to create an ersatz part that embeds the scaled 76 in it, ensuring that the 76 is somewhere else, sounds like it might fool your scaler into (...) (24 years ago, 5-Oct-00, to lugnet.cad.dev, lugnet.cad.mlcad)
 
  BMP-to-LDraw32 Converter new release 0.95 !!!
 
Hello ! I've just updated my BMP-to-LDraw converter windows tool. I added 3 more palettes (2 with dithered colors) and the possibility to choose your palette. BMP-to-LDraw runs under Win95/98/ME/2000 and convertes logo-bitmaps of LEGO-bricks to (...) (24 years ago, 4-Oct-00, to lugnet.cad, lugnet.cad.dat.ideas, lugnet.cad.dat.parts, lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Unusual View matrices in LDRAW.INI
 
I knew there was a way to decompose the matrices! But I couldn't find it. Where is that written down? I also thought there was a way to remove the cumulative round off errors in a transformation matrix after many matrix multiplications. Do you (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
 
  Re: Unusual View matrices in LDRAW.INI
 
(...) LDAO writes those entries to ldraw.ini. I'm not sure if any other programs update that section or not. The "Oblique" view is the default view for LDraw, and was also used for LDLite (I think) and L3Lab. "UpsideDown" is derived from "Oblique". (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
 
  Re: Unusual View matrices in LDRAW.INI
 
OK now we're getting somewhere. Thanks for providing the exact mathematical representations of those numbers. Now I'm gonna have to figure out how you calculated them. :-) (I just had the computer do the work and print out the decimal (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
 
  Re: Unusual View matrices in LDRAW.INI
 
I believe the matrix happens to produce a standard isometric view, but doesn't do so in the traditional 3D graphics way of rotation. This means that in addition to not looking right after rotation, it also doens't produce correct results when you (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
 
  Re: part skins (was Re: some thoughts on ldraw parts)
 
(...) It's not always this easy. Some parts just cannot be constructed out of the primitives - or the scaling/transformation is just too difficult to figure out. Examples are those with complex curves (like the wizard's hat), or complex (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
 
  Re: Unusual View matrices in LDRAW.INI
 
(...) I don't know their origin, but you're right, there's a shear component in them. Here's what a matrix decomposition shows: (...) Scale : (1.5, 0.942809, 1.41421, 0) Rotate : (0.321751, 0.729728, 0.463648, 0) Translate : (0, 0, 0, 0) Shear : (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)


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