| | Re: Parts license Fredrik Glöckner
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| | (...) This is true, however the creation of parts is not merely a mechanical process -- the author does actually go through a creative process to model a part. This is because the author has to choose which details to model and which primitives to (...) (24 years ago, 23-Sep-00, to lugnet.cad.dev)
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| | | | Re: Parts license Pat Mahoney
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| | | | (...) Ok. I see your point. (...) (24 years ago, 24-Sep-00, to lugnet.cad.dev)
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| | | | Re: Parts license Pat Mahoney
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| | | | (...) Ok. I see your point. (...) (24 years ago, 24-Sep-00, to lugnet.cad.dev)
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| | | | Re: Parts license Steve Bliss
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| | | | (...) This is a good point, and I agree with it. I don't know if it has anything to do with copyright or not. (...) As I understand it (and IANAL), 'copyright' applies to the expression of ideas. So you can hold copyright on a file, which prevents (...) (24 years ago, 25-Sep-00, to lugnet.cad.dev)
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| | | | | | Re: Parts license Dave Schuler
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| | | | (...) I think we have a little latitude, since TYCO, MegaBloks, Block-Men, and others have produced actual bricks of nearly identical dimensions as LEGO. It seems to me that if an actual product can be produced with such close similarity, a virtual (...) (24 years ago, 25-Sep-00, to lugnet.cad.dev)
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