| | Re: Parts license
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| I am sorry to jump in so late. I am the debian packager of LeoCAD. My general thoughts on this follow. I think it would be best to use a common, existing license rather than add to the license soup if at all possible. Of course, one doesn't want to (...) (24 years ago, 23-Sep-00, to lugnet.cad.dev)
| | | | Re: Parts license
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| (...) This is true, however the creation of parts is not merely a mechanical process -- the author does actually go through a creative process to model a part. This is because the author has to choose which details to model and which primitives to (...) (24 years ago, 23-Sep-00, to lugnet.cad.dev)
| | | | Re: Parts license
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| (...) Ok. I see your point. (...) (24 years ago, 24-Sep-00, to lugnet.cad.dev)
| | | | Re: Parts license
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| (...) Ok. I see your point. (...) (24 years ago, 24-Sep-00, to lugnet.cad.dev)
| | | | Re: Parts license
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| (...) This is a good point, and I agree with it. I don't know if it has anything to do with copyright or not. (...) As I understand it (and IANAL), 'copyright' applies to the expression of ideas. So you can hold copyright on a file, which prevents (...) (24 years ago, 25-Sep-00, to lugnet.cad.dev)
| | | | Re: Parts license
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| (...) I think we have a little latitude, since TYCO, MegaBloks, Block-Men, and others have produced actual bricks of nearly identical dimensions as LEGO. It seems to me that if an actual product can be produced with such close similarity, a virtual (...) (24 years ago, 25-Sep-00, to lugnet.cad.dev)
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