| | Re: Sphere tesselation
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| (...) Nope, sorry. (...) I don't think James used any particular algorithm when he selected points for the sphere p-files. At some point, I'd like to replace the sphere p-files with something better-looking. Something like the 48\1-8sphe.dat I (...) (24 years ago, 11-Sep-00, to lugnet.cad.dev)
| | | | Re: Sphere tesselation
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| "Steve Bliss" <steve.bliss@home.com> wrote in message news:ppnprssksi9anl3...4ax.com... (...) How did you generate this file? It certainly looks like it was algorithmically generated. Don't tell me you figured out all those points BY HAND? I did (...) (24 years ago, 11-Sep-00, to lugnet.cad.dev)
| | | | Re: Sphere tesselation
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| (...) It was a fractal-thingy--it started with a 10-vertex triangular mesh (the three points on the axes, two points along each edge, and the point at the center of the surface of the hemi-demi-semi-sphere). Then it divided each triangle in the mesh (...) (24 years ago, 12-Sep-00, to lugnet.cad.dev)
| | | | Re: Sphere tesselation
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| "Steve Bliss" <steve.bliss@home.com> wrote in message news:f5csrssq9rkotte...4ax.com... (...) 5 (...) points (...) Thanks for the info. The next thing I'm going to try will be similar, but iterative instead of recursive in order to allow for a set (...) (24 years ago, 12-Sep-00, to lugnet.cad.dev)
| | | | Re: Sphere tesselation
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| (...) I wonder if it's possible to push the (initial?) vertices toward the center. I was playing around with fractaling from a simplest case (1 triangle in the mesh). I noticed the center area was made up of one type of triangle (nearly (...) (24 years ago, 12-Sep-00, to lugnet.cad.dev)
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