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 CAD / Development / 4717 (-20)
  Re: Modelling !
 
(...) Oh no! I did the same misteak as the guys in "The Spinal Tap"! (They ordered a scene prop at 18" by 18", but meant 18' by 18'.) The next thing you'll know, I'll probably be buying amplifiers which go to eleven. (FU: lugnet.off-topic.fun) (...) (24 years ago, 11-Jun-00, to lugnet.cad.dev, lugnet.off-topic.fun)
 
  Re: Getting Started (Corrections) !
 
(...) I noticed this too, and mentioned it in passing a while ago. A minor change is necessary, but that isn't too hard. Jonathan Gevaryahu Jgevaryahu(remove)@hotmail.com (24 years ago, 11-Jun-00, to lugnet.cad.dev)
 
  Re: Modelling !
 
(...) It's definitely closer to 25.6cm x 25.6cm than 10' by 10'! I think you meant 10" by 10" :-) --Todd (24 years ago, 10-Jun-00, to lugnet.cad.dev)
 
  Re: Modelling !
 
(...) For large LEGO elements, the difference would probably be significant, so I would suggest using 0.3937mm = 1LDU. But it's normally better to measure new elements along long LEGO beams, when applicable. Fredrik (24 years ago, 10-Jun-00, to lugnet.cad.dev)
 
  Re: Modelling !
 
(...) But 0.4mm = 1 LDU (also known as 1mm = 2.5 LDU) is for us Metrics a solid enough basis to model parts with. Greetings, M. Moolhuysen (24 years ago, 10-Jun-00, to lugnet.cad.dev)
 
  Re: Modelling !
 
(...) This is only an approximation. The LEGO bricks are not metric -- The dimensions are based on inches. The width of one brick is 5/16 inch and the height (without studs) is 6/16 inch. So 0.39370mm = 1LDU is more precise. I normally try to (...) (24 years ago, 10-Jun-00, to lugnet.cad.dev)
 
  ldglite dev version questions
 
Since the ldglite web page says to post questions/etc. here, here I am... Trying to compile a Linux version from the dev release on sourceforge (ldglitesrc0_6pre8.zip) has been a dismal failure - numerous undefined types, etc. Is this a (...) (24 years ago, 9-Jun-00, to lugnet.cad.dev)
 
  Re: Modelling !
 
(...) Some of this has come up in various discussions. I'm not sure if all of it has or not. (...) No, centering on a stud isn't necessary. Look at 3001.dat, the 2x4 brick. It is centered on X-Z, not on a stud. The same applies for all other (...) (24 years ago, 9-Jun-00, to lugnet.cad.dev)
 
  Re: Modelling !
 
(...) Thanks ! So, 1.00 mm = 2.5 LDU (...) I call this common sence, which I think everyone should use ! (...) Are these your opinions only, or is assumed buy other people too ? I agree with most of it ! (...) Check! (...) Check! (...) Shouldn't we (...) (24 years ago, 9-Jun-00, to lugnet.cad.dev)
 
  Re: Modelling !
 
(...) I believe the conversion is 0.4mm = 1 LDU. At least, that's what I always use. (...) Standards are already there. They just aren't strictly enforced. As I see it, there are two basic "orientation rules": 1. Do the same thing as other, similar (...) (24 years ago, 9-Jun-00, to lugnet.cad.dev)
 
  Re: Color and L-CAD- Some Sugessetions.
 
(...) The LDL 0 COLOR command already handles both of these cases. (...) I think this would be better handled as a new command, a new linetype, instead of a meta-command. (...) Hmm. That's an idea. (...) That'd be neat, too. How about a simple ... 0 (...) (24 years ago, 9-Jun-00, to lugnet.cad.dev)
 
  Getting Started (Corrections) !
 
Is it just me or the "Get Started" page in (URL) missing the files: lp97-13.exe lp97-14.exe which are required to be unpacked after "LDraw.exe" file and before the "Complete.exe" file. We shouldn't confuse new users ! See ya Rui Martins (24 years ago, 9-Jun-00, to lugnet.cad.dev)
 
  Modelling !
 
Has some of you may remember, I have modelled the super car (8880) wheels and tires, but when I modeled it I used Metric measurements (millimeters). I would Like to know if there is an approved standard for a convertion ratio, between millimeters (...) (24 years ago, 9-Jun-00, to lugnet.cad.dev)
 
  Color and L-CAD- Some Sugessetions.
 
(...) I feel that a new set of tags is reuired given the recent imporvemtns in L-Draw CAD systems. Might I suggest the follwoing (extremly rough spec) These commands are valid immediatly prior to a line-type. 0 SET TRANSPARENCY <Number> . For (...) (24 years ago, 9-Jun-00, to lugnet.cad.dev)
 
  Re: Write POV file... in L3Lab
 
Alan Gerber wrote... (...) Please mail me your (zipped) .pov file and your .dat file(s) and a little description of what you do. /Lars (24 years ago, 7-Jun-00, to lugnet.cad.dev)
 
  Re: Write POV file... in L3Lab
 
Kyle Keppler wrote... (...) Coming to a monitor near you, see (URL) I can't promise when :( /Lars (24 years ago, 7-Jun-00, to lugnet.cad.dev)
 
  Re: Write POV file... in L3Lab
 
(...) I've never tried anything with a camera, but whenever I try to render anythhing files from L3Lab, I get this error: "error: = expected but . (period) found instead." Alan (24 years ago, 6-Jun-00, to lugnet.cad.dev)
 
  Re: Write POV file... in L3Lab
 
(...) I have used it several times, although I usually removes the camera settings and use my own, so I wouldn't notice any difficulties with that:) Regards/Mvh. John Jensen (24 years ago, 7-Jun-00, to lugnet.cad.dev)
 
  Re: Write POV file... in L3Lab
 
i was about to write and tell you that it dosent work at all but I tried it once more and found the model has to be in the LDRAW model folder. I thought it was supposed to render the model the exact angle it is on the screen but I must be wrong. (...) (24 years ago, 6-Jun-00, to lugnet.cad.dev)
 
  Write POV file... in L3Lab
 
Is anybody using this feature (despite the warnings :-) ? If so, haven't you had problems with the camera setting? A last minute test of the Win32 version of L3P v1.2 revealed a compiler optimizer error (in MS VC++ 5.0), so I had to release a (...) (24 years ago, 6-Jun-00, to lugnet.cad.dev)


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