Subject:
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Re: My first DAT file!
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Newsgroups:
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lugnet.cad, lugnet.cad.dev
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Date:
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Mon, 1 Nov 1999 23:27:54 GMT
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Viewed:
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77 times
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John VanZwieten wrote ...
> To answer your question about rotation steps: a rotation step only rotates the
> camera angle for writing instructions (and only works for MLCad). It's
> different from the LDLite command "0 ROTATE" which actually rotates the
> position of pieces in the model. Since rotation step only applies to camera
> angles, it will have no effect on L3P or POV-Ray.
I think it is unfortunate that MLCad uses the same "0 ROTATE" command
as LDLite. Other parsers (like L3P :) may get confused. L3P can skip
0 ROTATE 180 0 0 REL
0 ROTATE 90 0 0 ABS
0 ROTATE 10 0 0 ADD
because the syntax is different from LDLite's, but
0 ROTATE END
is the exactly the same.
Quote from LDLite doc:
0 ROTATE angle_degrees axis_x axis_y axis_z
surrounded lines
0 ROTATE END
This command rotates all surrounded lines around the line through
the origin and the point (axis_x, axis_y, axis_z).
<end quote>
I suggest that Michael Lachmann uses e.g. ROTSTEP in stead of ROTATE.
/Lars
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Message is in Reply To:
| | Re: My first DAT file!
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| (...) Nicely done, Larry. John III recognized it by about the 4th step. When do we get to see some of those awesome locomotives? To answer your question about rotation steps: a rotation step only rotates the camera angle for writing instructions (...) (25 years ago, 31-Oct-99, to lugnet.cad)
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