| | Re: Clipping / CCW / CW / INVERT Leonardo Zide
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| | (...) No, when I look at the images I see real alpha-blended surfaces :) I've tried to turn backface culling in the transparent parts and they looked very ugly, it's better to draw everything in those cases. (...) Just a note to correct the (...) (25 years ago, 8-Oct-99, to lugnet.cad.dev)
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| | | | Re: Clipping / CCW / CW / INVERT Lars C. Hassing
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| | | | (...) Do you know the reason why? The change-state-calls could cost a little overhead, but don't they just set some flags? And these flags would just cause negating an orientation test? /Lars (25 years ago, 9-Oct-99, to lugnet.cad.dev)
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| | | | | | Re: Clipping / CCW / CW / INVERT Leonardo Zide
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| | | | (...) I once asked the same question :) Most OpenGL drivers have part of the rendering code create at runtime instead of having if/else statements for all the possible flags. When you change the state, the driver has to rebuild the code again and (...) (25 years ago, 9-Oct-99, to lugnet.cad.dev)
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