| | Re: CW/CCW, vertex sequence, co-planar, convex, (115kB) Leonardo Zide
| | | (...) If we know that a face is CW, why not change it to CCW ? The most difficult task is to discover the orientation of a face, but once we have that information anyone can change the order of the points and fix the face. (...) This can be done (...) (25 years ago, 1-Oct-99, to lugnet.cad.dev)
| | | | | | | | Re: CW/CCW, vertex sequence, co-planar, convex, (115kB) Jeff Boen
| | | | | (...) why can't you simply mod your proggy to handle the conversion automatically?? i mean.. if your proggy is smart enough to detect uninified normals and then allows the user to press a key to mod the CW/CCW property of the face, why can't you (...) (25 years ago, 1-Oct-99, to lugnet.cad.dev)
| | | | | | | | | | | | Re: CW/CCW, vertex sequence, co-planar, convex, (115kB) Leonardo Zide
| | | | | (...) Because the program doesn't work that way, it just turns backface culling on and draws everything in green, then switch to "frontface culling" (does it exist ?) and draws everything red. I've been busy finishing my first game project (not Lego (...) (25 years ago, 1-Oct-99, to lugnet.cad.dev)
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