To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 2315
2314  |  2316
Subject: 
advice on how to do classic space planet logo
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 13 Jul 1999 12:53:13 GMT
Viewed: 
669 times
  
i currently have 1 classic space astronaut torso in my posession. anyone
have any ideas on how to do the planet logo?  the problem is the weird
curves on the part...
it is not just regular rings etc...



Message has 2 Replies:
  Re: advice on how to do classic space planet logo
 
You'll just have to approximate with quads. -John Van Jonathan Wilson <wilsonj@xoommail.com> wrote in message news:378B36B8.9B8982...ail.com... (...) (25 years ago, 13-Jul-99, to lugnet.cad.dev)
  Re: advice on how to do classic space planet logo
 
(...) Just like any other torso - split the design into quads and triangles, so that at regular magnification your design is a good representation of the original. I try to make mine look good at x4, so that at x1 they look even better. Please be (...) (25 years ago, 13-Jul-99, to lugnet.cad.dev)

3 Messages in This Thread:


Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR