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| | Re: lugnet.cad hierarhcy
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| (...) Whenever you'd like. If you think it would help you focus, or help collect LDAO ideas, thoughts, and issues together, or give people a more open forum to talk about LDAO, (or all of the above), then it's yours for the asking. Here is some data (...) (26 years ago, 17-Apr-99, to lugnet.cad.dev, lugnet.admin.general)
| | | | Re: [Newpart] - #2871, Electric Train 9V Motor Decorative Side
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| i know that this part is unfinished. BUT when i downluaded it some parts that by all rights should have been there were not, probobly for the same reason as my roadplates???. (26 years ago, 16-Apr-99, to lugnet.cad, lugnet.cad.dev)
| | | | Re: Quad intersections
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| (...) Here's what I use, it works for triangles but you can easily change it for a quad. The idea is to check the angles between the vectors formed by each vertex and the point you're testing. x,y,z: point p1,p2,p3: vertex (float[3]) double pa1[3], (...) (26 years ago, 16-Apr-99, to lugnet.cad.dev)
| | | | Re: Abuse (was: Re: Non-TLG Parts)
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| Steve Bliss wrote in message <3717595d.1405512@lu...et.com>... (...) Normally I would agree, but the situation has gotten to the point where I can't tell which side of the question is worse. JW certainly comes off as rough around the edges, but his (...) (26 years ago, 16-Apr-99, to lugnet.cad.dev)
| | | | Re: Status of SW Ion Cannon?
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| (...) I just need to make the cone at the base of the barrel. I was debating whether to include the cutout on the underside of the barrel or not. It would be a lot easier to make it a 4-4 cone. Also, it would look better in L3P/POV-Ray because then (...) (26 years ago, 16-Apr-99, to lugnet.cad.dev)
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