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Subject: 
Re: Stl2dat merging plane triangles and quads to uniform surface?
Newsgroups: 
lugnet.cad.dev
Date: 
Sun, 22 Jun 2008 13:50:26 GMT
Viewed: 
8680 times
  
Hi Willy

authoring this part http://www.ldraw.org/cgi-bin/ptdetail.cgi?f=parts/62360.dat
I tried to simulate LDraw's "ndis" primitives to ease the substitution once the
part is in dat shape. The STL preview showed the triangles at the corners of the
various cylinders but it looks like STL2DAT merges those extra triangles in one
plane surface (color 12).

http://www.holly-wood.it/tmp/Windscreen.zip

If this is true, could you add an option which outputs non-merged surfaces and
conserves the triangles?

There already exists such an option :

-o4 : no merge to quadrangles

All the options are listed here
http://marc.klein.free.fr/lego/stl2dat/stl2dat.html#howtouseit

Would it further be possible to mirror all points on the y-axes right away with
no need to convert it afterwards in LDDP or model it up-side-down?

Have you considered using a subpart the modelise the half of the part, and using
two instances in the part .dat file ?

Regards
Marc



Message has 1 Reply:
  Re: Stl2dat merging plane triangles and quads to uniform surface?
 
(...) be sure I've tried all sorts of combinations but I get the triangles simulating the ndis primitives only in one corner, while it looks like that the other corners get merged: (URL) there something I haven't taken in consideration? BTW I use (...) (16 years ago, 23-Jun-08, to lugnet.cad.dev)

Message is in Reply To:
  Stl2dat merging plane triangles and quads to uniform surface?
 
Hi Marc, authoring this part (URL) tried to simulate LDraw's "ndis" primitives to ease the substitution once the part is in dat shape. The STL preview showed the triangles at the corners of the various cylinders but it looks like STL2DAT merges (...) (16 years ago, 20-Jun-08, to lugnet.cad, lugnet.cad.dev)

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