Subject:
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Stl2dat merging plane triangles and quads to uniform surface?
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Newsgroups:
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lugnet.cad, lugnet.cad.dev
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Followup-To:
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lugnet.cad.dev
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Date:
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Fri, 20 Jun 2008 18:10:37 GMT
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Viewed:
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7424 times
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Hi Marc,
authoring this part http://www.ldraw.org/cgi-bin/ptdetail.cgi?f=parts/62360.dat
I tried to simulate LDraw's "ndis" primitives to ease the substitution once the
part is in dat shape. The STL preview showed the triangles at the corners of the
various cylinders but it looks like STL2DAT merges those extra triangles in one
plane surface (color 12).
http://www.holly-wood.it/tmp/Windscreen.zip
If this is true, could you add an option which outputs non-merged surfaces and
conserves the triangles?
Would it further be possible to mirror all points on the y-axes right away with
no need to convert it afterwards in LDDP or model it up-side-down?
Many thx,
w.
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