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(...) Thanks, I've got it now. I get some compile errors with parseerror.cpp and parseerror.h - that the functions don't match their prototypes. I see that parseerror.h was last uploaded today but parseerror.cpp is 5 months old. Is there a new (...) (17 years ago, 15-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
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| | Re: LPub4 Alpha source on sourceforge.net
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(...) Hi Jim, My apologies. I've uploaded a new lpub.pro Kevin (17 years ago, 14-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
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| | Re: LPub4 Alpha source on sourceforge.net
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(...) Great news. I downloaded qt-mac-opensource-src-4.3.4 from (URL) and was able to set it up with: ./configure make make install I wanted to confirm that LPub would build on my Mac, but [/path/to/]qmake -macx -o Makefile lpub.pro prints the (...) (17 years ago, 14-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
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| | Re: LPub4 Alpha source on sourceforge.net
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(...) Sorry for responding to my own post. I forgot to mention that LPub 4 code on sourceforge works with Qt 4.3.4, the opensource edition. Kevin (17 years ago, 14-Apr-08, to lugnet.cad.dev)
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| | LPub4 Alpha source on sourceforge.net
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Hi All, While LPub 4 is not ready for prime time, it is available for programmers out there that are interested in helping out. The source is under CVS as the project LPub4. There is an lpub.pro and Makefile for OS X, and lpub.vcproj for those using (...) (17 years ago, 14-Apr-08, to lugnet.cad.dev)
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| | Re: LPub 4 Status
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(...) Actually it turned out that despite the warning message my settings did work from a remote ssh login as a different user. The old AGL code, while it worked locally (that was a surprise), did not work remotely and produced the same warning (...) (17 years ago, 30-Mar-08, to lugnet.cad.dev)
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| | Re: LPub 4 Status
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(...) OK, now that's just plain weird. Glad to hear it's fixed, though. --Travis (17 years ago, 29-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
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| | Re: LPub 4 Status
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(...) If you used my code as an example for Core GL setup, then the error was due to a bug in my code. If not, put the following in your CGLPixelFormatAttribute array, and it should work even via ssh: CGLPixelFormatAttribute attrs = (...) (17 years ago, 29-Mar-08, to lugnet.cad.dev, FTX)
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| | Re: LPub 4 Status
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(...) problem fixed. extern void qt_mac_set_native_me...bar(bool); qt_mac_set_native_me...bar(true); Kevin (17 years ago, 29-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
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| | Re: LPub 4 Status
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(...) I'm guessing it's related, but there's presumably something you did that QT Designer doesn't do, or vice versa. Obviously QT is designed so that apps can be written completely without using QT Designer. One thing you might do is create a (...) (17 years ago, 28-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
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| | Re: LPub 4 Status
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(...) Hmmm..... one major difference is that I didn't use the designer for any of my GUI. I wonder if that is why things are different. Kevin (17 years ago, 28-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
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| | Re: LPub 4 Status
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(...) I figured that Development would be use by parts authors. I was offering it as an alternative to D:work_in_progress. LSynth it is. Kev (17 years ago, 28-Mar-08, to lugnet.cad.dev)
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| | Re: LPub 4 Status
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(...) Perfect - many thx! Don't think there is any need for "development" but "<LDRAWDIR>LSynth" wouldn't hurt. You could then store all constraints and synthesis parts in that folder without the need to mix them with the official parts or rebuild (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev)
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| | Re: LPub 4 Status
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(...) LDView has its main menu inside the .ui file for the main window. It was created and is maintained in QT Designer. Take a look at LDView.ui to see if there's anything obviously different there. --Travis (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
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| | Re: LPub 4 Status
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(...) All I get is a single menu item in the menu bar above the desktop. It says LPub. The contents of the menu are not from LPub though. I've built LPub using QMainWindow. It has a function that returns a pointer to the menuBar(). I build all my (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
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| | Re: LPub 4 Status
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(...) I'm not too familiar with Qt or Trolltech's recommendations, so maybe someone else can help work out what you need to do. The Mac version of LDView 3.2 is a Qt app, so maybe Travis can get you started. The application bundle structure applies (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
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| | Re: LPub 4 Status
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(...) Just out of curiosity, what IS in the menu bar when the LPub window is the current active window? --Travis (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
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| | Re: LPub 4 Status
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(...) OK, that's very very strange. LDView's main menu "just worked" (mostly). I had to do some fixups to make it fit the Mac style, but it was perfectly usable without those. It "just works" when compiled with QT 4 also. (...) Menu" on a Mac isn't (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
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| | Re: LPub 4 Status
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(...) I believe a MAC version mklist utility used to generate the PARTS.LST file comes bundled with the OS-X version of ldglite. Source code is available, so anyone can build it on whatever platform they like. There may be better ways to build the (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, FTX)
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| | Re: LPub 4 Status
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(...) So, popup menus work, but my main menu does not show up. I found this information on trolltech: (URL) I don't know what it means to run out of a bundle. Qmake created lpub.app Contents Info.plist MacOS PkgInfo Info.plist contains <?xml version (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
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