Subject:
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Re: Unable to compile LDGLite 1.0.7 from Source on SuSe Linux
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Newsgroups:
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lugnet.cad.dev
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Date:
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Tue, 30 May 2006 15:16:06 GMT
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Viewed:
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2878 times
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I'd use the "daily snapshot". It should match the latest Windows and
Mac releases. I just never got around to testing linux build of
of version 1.1.8, as you can see.
Anyhow, main.c should include the bumpy case "StdAfx.h". I stuck a
few linux stubs in there for some Windows constants used by L3 parser.
Funny, it looks like I broke it in my last fix 8 months ago.
http://ldglite.cvs.sourceforge.net/ldglite/ldglite/main.c?r1=1.227&r2=1.228
I don't know what I was thinking. The bumpy case include "StdAfx.h" is
the right one. At least that seems to agree with the contents of the
daily snapshot, and my fading memory. This goes back a long way.
Visual C++ 6 created bumpy case StdAfx files, but set the includes to
reference a lowercase stdafx.h file, just to make things difficult.
The answer to the other big question is: No, I'm not currently doing
much maintainence. I'm sorta in lurker mode here, and I haven't kept
up with the latest SourceForge changes so I can't even update the
ldglite code or the web page until I get that all figured out.
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