Subject:
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Re: Unable to compile LDGLite 1.0.7 from Source on SuSe Linux
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Newsgroups:
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lugnet.cad.dev
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Date:
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Sun, 28 May 2006 08:01:58 GMT
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Viewed:
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2664 times
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I could compile on Fedora Core4 with this patch:
--- ../ldglite/main.c 2003-08-15 03:26:15.000000000 +0200
+++ main.c 2006-01-09 19:22:08.000000000 +0100
@@ -1388,7 +1388,7 @@
int lineheight = 14.0;
int charwidth = 9.0;
- extern void translate_color(int c, ZCOLOR *zcp, ZCOLOR *zcs);
+ //extern void translate_color(int c, ZCOLOR *zcp, ZCOLOR *zcs);
s = str;
y = Height-(lineheight*2)-2;
--- ../ldglite/makefile.linux 2003-08-08 20:23:16.000000000 +0200
+++ makefile.linux 2006-01-09 20:12:30.000000000 +0100
@@ -11,8 +11,8 @@
TR_SRC=tr.c
# UnComment this to build in support for Mesa Offscreen rendering
-OFFSCREEN_FLAGS=-DOSMESA_OPTION
-OFFSCREEN_LIBS= -lOSMesa
+#OFFSCREEN_FLAGS=-DOSMESA_OPTION
+#OFFSCREEN_LIBS= -lOSMesa
# NOTE: Mesa Offscreen lib is not required in some older? version of Mesa?
# Comment these out to disable the test GUI made with MUI.
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After setting the LDRAWDIR variable to the LDRaw directory, the model was
rendered.
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Message has 1 Reply:
Message is in Reply To:
| | Unable to compile LDGLite 1.0.7 from Source on SuSe Linux
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| Having downloaded and unzipped the 1.0.7 source from SourceForge (and having had similar errors trying the version recommended on the LDraw getting started guide), I am having difficulty getting it to build. At first, when I was building, it was (...) (18 years ago, 27-May-06, to lugnet.cad.dev, FTX)
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