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 CAD / Development / 10323
  Re: Thoughts on File Format for LDraw Animation  [DAT]
 
(...) Yes, this is exactly what I suggest in my tutorial on how to model stuff. Then, in test1.mpd, you can rotate block1, and it will rotate all of its children as well! And you *should* rotate block1 so that you can see if you got its rotation (...) (19 years ago, 29-Oct-05, to lugnet.cad.dev)
 
  Re: Thoughts on File Format for LDraw Animation
 
(...) This menas a huge download every time you wish to updated? <snip> Your project is in deed very interesting. I will try to follow the progress, and someday maybe I'll join it! But for now, I will explore where the LDA project leads. (...) Well, (...) (19 years ago, 30-Oct-05, to lugnet.cad.dev)
 
  Tweening (and some Backwards Engineering)
 
I've been thinking a little about Tweening the last two weeks. Linear Motion Tweening between two keyframes is very simple I guess. If x(0)=50 and x(1)=250, then x(0.1)=50+(250-50)*0.1=70. "kx+m". But then I came to the rest of the LDraw Type 1 (...) (19 years ago, 11-Nov-05, to lugnet.cad.dev)
 
  Re: Tweening (and some Backwards Engineering)
 
(...) Hi Tore, Finding the angles is quite complicated and depends on the choice of how you express the angles. The main way of expressing an angle are Euler angles ((URL) however there is another way to express angles which is slightly more (...) (19 years ago, 12-Nov-05, to lugnet.cad.dev)

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