| | Re: Thoughts on File Format for LDraw Animation [DAT]
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(...) Um, I'm not sure this has been worked out... I think James was saying that the subfiles in an MPD can be treated as the 'name'. This is true, as long as you also require that each subfile only be used once. So a file like: 0 FILE test1.mpd 1 (...) (19 years ago, 27-Oct-05, to lugnet.cad.dev)
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| | Re: Thoughts on File Format for LDraw Animation [DAT]
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(...) That's a very good idea I didn't think of! The approach I was thinking of is unnecessarily complicated. Looks like there will be no need for the tags I mentioned earlier. No pain at all. I think all current minifig generators can be easily (...) (19 years ago, 27-Oct-05, to lugnet.cad.dev)
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| | Re: Thoughts on File Format for LDraw Animation
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(...) Yes, this is what Anders was trying to get me to understand. The MPD framework provides a name visibility barrier (scope). I still say that LDraw type 1 lines are used to specify hierarchy. The <file> names within the MPD can be used to (...) (19 years ago, 27-Oct-05, to lugnet.cad.dev)
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| | Re: Thoughts on File Format for LDraw Animation [DAT]
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(...) Well, hair goes under the category "Hat". It may sound a little strange, but that's the way it has to be. Like I said: 0 FILE Head 0 Name: Head 0 [This Object] 1 16 0 0 0 1 0 0 0 1 0 0 0 1 3626bp01.dat 0 [Child Objects] 1 0 0 0 0 1 0 0 0 1 0 0 (...) (19 years ago, 27-Oct-05, to lugnet.cad.dev)
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| | Re: Thoughts on File Format for LDraw Animation [DAT]
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(...) Yes, this is exactly what I suggest in my tutorial on how to model stuff. Then, in test1.mpd, you can rotate block1, and it will rotate all of its children as well! And you *should* rotate block1 so that you can see if you got its rotation (...) (19 years ago, 29-Oct-05, to lugnet.cad.dev)
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| | Re: Thoughts on File Format for LDraw Animation
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(...) This menas a huge download every time you wish to updated? <snip> Your project is in deed very interesting. I will try to follow the progress, and someday maybe I'll join it! But for now, I will explore where the LDA project leads. (...) Well, (...) (19 years ago, 30-Oct-05, to lugnet.cad.dev)
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| | Tweening (and some Backwards Engineering)
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I've been thinking a little about Tweening the last two weeks. Linear Motion Tweening between two keyframes is very simple I guess. If x(0)=50 and x(1)=250, then x(0.1)=50+(250-50)*0.1=70. "kx+m". But then I came to the rest of the LDraw Type 1 (...) (19 years ago, 11-Nov-05, to lugnet.cad.dev)
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| | Re: Tweening (and some Backwards Engineering)
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(...) Hi Tore, Finding the angles is quite complicated and depends on the choice of how you express the angles. The main way of expressing an angle are Euler angles ((URL) however there is another way to express angles which is slightly more (...) (19 years ago, 12-Nov-05, to lugnet.cad.dev)
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