To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 10203
    Re: Type 5 lines, BFC relevance, and OpenGL —Mark Tarrabain
   Slower, you say? Are you executing the functions in immediate mode? Or using a display list? Because if you're not using a display list, it's no suprise that it's slower. If you are using a display list, however, then I'm at a loss. I guess it may (...) (20 years ago, 4-Apr-05, to lugnet.cad.dev)
   
        Re: Type 5 lines, BFC relevance, and OpenGL —Travis Cobbs
   (...) I'm using a display list. The triangles are drawn inside the display list using "classic" OpenGL calls (glBegin(GL_TRIANGLE....glEnd()). The lines are being drawn inside the display list using vertex arrays. Using vertex arrays to draw the (...) (20 years ago, 4-Apr-05, to lugnet.cad.dev)
 

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR