To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 10203
10202  |  10204
Subject: 
Re: Type 5 lines, BFC relevance, and OpenGL
Newsgroups: 
lugnet.cad.dev
Date: 
Mon, 4 Apr 2005 06:10:39 GMT
Viewed: 
2315 times
  
Slower, you say?

Are you executing the functions in immediate mode? Or using a display list?

Because if you're not using a display list, it's no suprise that it's
slower.

If you are using a display list, however, then I'm at a loss.  I guess
it may not have been that great an idea.  This is still good to know.

Thanks for the feedback

>> Mark



Message has 1 Reply:
  Re: Type 5 lines, BFC relevance, and OpenGL
 
(...) I'm using a display list. The triangles are drawn inside the display list using "classic" OpenGL calls (glBegin(GL_TRIANGLE....glEnd()). The lines are being drawn inside the display list using vertex arrays. Using vertex arrays to draw the (...) (20 years ago, 4-Apr-05, to lugnet.cad.dev)

Message is in Reply To:
  Re: Type 5 lines, BFC relevance, and OpenGL
 
So, I got the code updated so the conditional drawing happens in a display list, and then built LDView with full optimizations turned on in the compiler, and the new method actually runs slightly slower than the old method. (This is on an ATI Radeon (...) (20 years ago, 3-Apr-05, to lugnet.cad.dev, FTX)

9 Messages in This Thread:


Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR