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 CAD / Development / 10197 (-5)
  Re: Type 5 lines, BFC relevance, and OpenGL
 
(...) Well, I tried this in LDView, and it seems to work fine. I haven't yet put the new stuff in a display list, so it's drawing all the type 5 line geometry in immediate mode. Consequently, I'm not yet sure how fast it will be (it's very similar (...) (20 years ago, 1-Apr-05, to lugnet.cad.dev, FTX)
 
  Re: Type 5 lines, BFC relevance, and OpenGL
 
(...) I think, that in this particular application it is better to deal with line type 5 syntax. Otherwise renderer has to calculate angle between adjanced polygons and select some threshold to decide whether this line is "conditional" or not. (...) (20 years ago, 1-Apr-05, to lugnet.cad.dev)
 
  Re: Type 5 lines, BFC relevance, and OpenGL
 
(...) Interesting... so this article is suggesting that type5 lines not be used at all, which may be possible for a model that is certain to be BFC compliant. Wheras the mechanism I was suggesting would work for any model, BFC compliant or not. The (...) (20 years ago, 31-Mar-05, to lugnet.cad.dev)
 
  Re: Type 5 lines, BFC relevance, and OpenGL
 
(...) You know, this got me thinking last night. I knew it sounded vaguely familiar, so I searched lugnet for "stencil buffer" and found this. (URL) I was so close, but somehow got distracted before I could work it out. Damn that attention deficit (...) (20 years ago, 30-Mar-05, to lugnet.cad.dev)
 
  Re: Type 5 lines, BFC relevance, and OpenGL
 
Hmmm, draw the edge twice and flip the stencil bit eh? It sounds like it could work. I'll have to read up on edge flags. I haven't used them for anything yet. By the way, you should be able to get all the info you need from the type 5 line itself, (...) (20 years ago, 29-Mar-05, to lugnet.cad.dev)


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