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 CAD / Development / 10197 (-10)
  Re: Type 5 lines, BFC relevance, and OpenGL
 
(...) Well, I tried this in LDView, and it seems to work fine. I haven't yet put the new stuff in a display list, so it's drawing all the type 5 line geometry in immediate mode. Consequently, I'm not yet sure how fast it will be (it's very similar (...) (20 years ago, 1-Apr-05, to lugnet.cad.dev, FTX)
 
  Re: Type 5 lines, BFC relevance, and OpenGL
 
(...) I think, that in this particular application it is better to deal with line type 5 syntax. Otherwise renderer has to calculate angle between adjanced polygons and select some threshold to decide whether this line is "conditional" or not. (...) (20 years ago, 1-Apr-05, to lugnet.cad.dev)
 
  Re: Type 5 lines, BFC relevance, and OpenGL
 
(...) Interesting... so this article is suggesting that type5 lines not be used at all, which may be possible for a model that is certain to be BFC compliant. Wheras the mechanism I was suggesting would work for any model, BFC compliant or not. The (...) (20 years ago, 31-Mar-05, to lugnet.cad.dev)
 
  Re: Type 5 lines, BFC relevance, and OpenGL
 
(...) You know, this got me thinking last night. I knew it sounded vaguely familiar, so I searched lugnet for "stencil buffer" and found this. (URL) I was so close, but somehow got distracted before I could work it out. Damn that attention deficit (...) (20 years ago, 30-Mar-05, to lugnet.cad.dev)
 
  Re: Type 5 lines, BFC relevance, and OpenGL
 
Hmmm, draw the edge twice and flip the stencil bit eh? It sounds like it could work. I'll have to read up on edge flags. I haven't used them for anything yet. By the way, you should be able to get all the info you need from the type 5 line itself, (...) (20 years ago, 29-Mar-05, to lugnet.cad.dev)
 
  Type 5 lines, BFC relevance, and OpenGL
 
I wanted to bounce something that has been percolating in my brain for a few days off somebody that might be able to offer me some feedback on it. I don't know if I'm the first person to think of this (I'm probably not), but as I haven't seen (...) (20 years ago, 28-Mar-05, to lugnet.cad.dev)
 
  MPDCenter NEW VERSION (1.0.14)
 
You can import and export MPD to MPD!! I have not seen that in some other software. Now there is also an help system. You can download at (URL) comments are welcome much fun MikeHeide (20 years ago, 28-Mar-05, to lugnet.cad, lugnet.cad.dev)
 
  Re: Newbie question on making new parts
 
(...) <snip, snip, snip, hack, wack, and chainsaw> Thanks Orion! Great reply to all my answers - an FAQ right there that I will be referring back to many times. -Matt :) (20 years ago, 28-Mar-05, to lugnet.cad.dev)
 
  Re: Comments wanted: Plans for easier parts authoring
 
(...) Thank you, very good and useful links! They were good examples to start me out in Python and LDR import/export for Blender, and the latest script was a very well working import. Export needs some more work to make a working parts authoring (...) (20 years ago, 15-Mar-05, to lugnet.cad.dev)
 
  Re: LEGO in CG classes was: easier parts authoring
 
(...) (Sorry for the late reply, I forgot to check up on the thread.) You may share the movie freely, just keep the credits in there. The other Lego-related student animations I would have liked to share were computer-animated Lego minifig remakes (...) (20 years ago, 15-Mar-05, to lugnet.cad.dev, lugnet.edu, FTX)


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