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 CAD / Development / *9785 (-5)
  Re: Detemining Bad Vertex Sequence
 
(...) What would be especially good is if there was an option to test and flip adjacent polygons. Once the winding of one polygon is known, adjacent polygons can be automatically wound correctly. So you click one red polygon, and all the polygons (...) (22 years ago, 12-Sep-02, to lugnet.cad.dev)
 
  BrickDraw3D bleeda
 
Now parts dragging is implemented for the model! It is at last possible to build. And to save files. I have solved several nasty bugs too. So expect a release in a day. Not so much a "beta" as a "bleeda". -Erik (22 years ago, 12-Sep-02, to lugnet.cad.dev.mac)
 
  Re: Detemining Bad Vertex Sequence
 
(...) I use LDAO in combination with L3Lab. - Ensure your dat file has a "0 BFC CERTIFY CW" - Set the "stop at cursor" option in the LDAO editor. - Set the mytest6 and autofresh options L3Lab (and leave the BFC option on) - Step through the file in (...) (22 years ago, 12-Sep-02, to lugnet.cad.dev)
 
  Re: Detemining Bad Vertex Sequence
 
(...) I would like to identify if a much simpler program exists... given a red/green render like L3Lab mytest6 can produce and a way to tell which quad/tri goes with which render, let me point at a quad/tri and just reverse the order of the vertices (...) (22 years ago, 12-Sep-02, to lugnet.cad.dev)
 
  Re: Detemining Bad Vertex Sequence
 
(...) Are you talking about the algorithm or the program? If you are talking about the algorithm, you are right! Determining the bad vertex sequence isn't the problem of my program because I have only to run it in the beginning, and only for each (...) (22 years ago, 11-Sep-02, to lugnet.cad.dev)


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