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| | Re: BFC and Primitives
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| (...) You have to calculate a vertex normal in order to do lighting. However, it doesn't have to be the correct normal if your rendering engine supports 2-sided lighting (like OpenGL does). In this case, calculating a normal that points backwards (...) (23 years ago, 8-Mar-02, to lugnet.cad.dev.org.ldraw)
| | | | Re: BFC and Primitives
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| Also, I believe, that no matter whether you use Back Face Culling or not, Having the vertices wound correctly in the DAT files is still a good thing. In the absence of a standard winding, then Documenting in each part the way the polygons are wound (...) (23 years ago, 8-Mar-02, to lugnet.cad.dev.org.ldraw)
| | | | Re: ldraw.org MOTM & SOTM Winners for February 2002 (belated)
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| (...) Both winners are very interesting! Congratulations to both. I hope you still receive as many contestants in the future LDraw MOTM and SOTM contests. Fredrik (23 years ago, 7-Mar-02, to lugnet.cad.dev.org.ldraw)
| | | | ldraw.org MOTM & SOTM Winners for February 2002 (belated)
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| Hello, Sorry about the delay, but I've been sick for the last week. :-( So I apologize to everyone, especially the winners, which are; MOTM: Jeremy Sproat for "Icosahedron", his fascinating exercise in hinged complexity. SOTM: Rick Hallman for (...) (23 years ago, 7-Mar-02, to lugnet.announce, lugnet.cad, lugnet.cad.dev.org.ldraw)
| | | | ldraw.org MOTM voting MISTAKE - read this if you've voted.
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| Whoops, I made a mistake. Somehow, I managed to put Anders Isaksson's scene entry into the model category. Then, because I was sick, I didn't check email which would have allowed me to catch the mistake earlier. (why do things like this happen at (...) (23 years ago, 7-Mar-02, to lugnet.cad, lugnet.cad.dev.org.ldraw)
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