|
|
 | | GLUT for MacOS X
|
| This looks like a customized version of GLUT this guy built: Date: Sun, 03 Mar 2002 22:54:44 +0100 Subject: ANN: Improved GLUT for MacOS X From: Dietmar Planitzer <dave.pl@ping.at> To: <mac-opengl@lists.apple.com> Hi, As announced last week, an (...) (24 years ago, 4-Mar-02, to lugnet.cad.dev.mac)
| | |  | | Re: My LDraw Inliner
|
| (...) Hey, could I get a bug report on the ldglite inliner too? I get almost no feedback. The one ldglite user must be really busy these days... Don (24 years ago, 4-Mar-02, to lugnet.cad.dev)
| | |  | | Re: Spot the bug
|
| (...) Use i i.s.o. j - it's easy when you know where to look ;-) (...) Wish I could see it... /Lars (24 years ago, 4-Mar-02, to lugnet.cad.dev)
| | |  | | Spot the bug
|
| In this bit of code I wrote months ago, I finally discovered the bug. Or two. Can you? if (mRendererType->IsGL()) { // different 4x4 matrix convention requires transpose GLfloat m[16]; for (int j=0; j<4; j++) { for (int i=0; j<4; j++) { m[i*4+j] = (...) (24 years ago, 4-Mar-02, to lugnet.cad.dev)
| | |  | | My LDraw Inliner
|
| Since I have troubles with all inliners I've found, I decided to make my own. I also included the Delphi 4 source if anyone likes to study it. (URL) and Carsten: Sorry, your inliners won't work on my system. They should work, but I don't know why (...) (24 years ago, 4-Mar-02, to lugnet.cad.dev)
| |