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 CAD / Development / *8426 (-5)
  Re: glut conundrum
 
(...) That may be a very old bug. I remember there was a problem with the background color way back when. You can check the logs or browse the current (and old) source at the sourceforge to compare. (URL) the 0.5 code may actually predate the CVS (...) (23 years ago, 17-Feb-02, to lugnet.cad.dev.mac)
 
  Re: glut conundrum
 
(...) Disregard please, I figured it out. I can now compile macLDGLite 0.5 with the OpenGL 1.2 SDK using CW-5. I also figured out how to supress the annoying SIOUX window, so I have a non-debug version that displays cleanly. Now to todays question.. (...) (23 years ago, 17-Feb-02, to lugnet.cad.dev.mac)
 
  glut conundrum
 
If someone out there has the glut and glutdebug libraries which were modified and recompiled based on the OpenGL 1.2 SDK, could they please email them to me. I have the 1.2 SDK, but the projects are based on the later version of CW and I would (...) (23 years ago, 16-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Part 6588 Question
 
(...) ????? By my calculation, 3 1/3 bricks = 10 plates ??????? ROSCO (23 years ago, 16-Feb-02, to lugnet.db.brictionary, lugnet.cad.dev)
 
  Re: Part 6588 Question
 
(...) The height on this part name was given in plates. 3 1/3 bricks = 7 plates. And see (URL) for new developments. :) Steve (23 years ago, 16-Feb-02, to lugnet.db.brictionary, lugnet.cad.dev)


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