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 CAD / Development / *8295 (-5)
  Re: Mac OS 8.6
 
Ray, Check to see if there is a preference file for macLDGLite in your preferences folder. If there is, delete it and relaunch macLDGLite. It should aks where the ldraw folder is. James (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
How about an LDraw DAT model reducer - something that hacks out the insides and leaves nothing but a hollow shell? This way you could port it to platforms that can't handle so many polygons, and also render in realtime. It would kind of be like (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: Mac OS 8.6
 
(...) I'm having problems getting macLDGLite .5 to run on ... iMac 333Mhz / MacOS 8.6 / 160MB It launches, but whenever I try to render anything, I get a long rapidly scrolling list of files that are not found. I think it doesn't see the LDRAW (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  ldglite .94 on Mac OS X quirk
 
I am playing with ldglite on Mac OS X. One question I have for Don is the save path. I opened a file in the models folder. I saved the file and it saved it where I have ldglite located (my home directory). Is this suppose to happen? James (23 years ago, 10-Feb-02, to lugnet.admin.nntp, lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
(...) Aren't all of these classes Abstract? I mean this is only a template for implementing a Class Library right? Are you planning on actually filling in the code also? or just defining the interfaces? (...) So far you've got a few more levels in (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)


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