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| | Re: A comprehensive LDraw object model
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| (...) > (Maybe not too much, let's keep it lean and mean.) At the least, I > think we should make the object model workable in C++, Java, Perl and > Python. (...) This is interesting. I wonder what we can do as far as making it both comprehensive (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
| | | | Missing "New" button
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| While we wait to find out why there isn't a new button, anyone can post using the "Reply" button. (23 years ago, 9-Feb-02, to lugnet.admin.nntp, lugnet.cad.dev.mac)
| | | | Mac OS 8.6
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| (...) I am not sure, but it should. Easiest way to find out is to try macLDGLite .5. Get instructions for that here: (URL) it doesn't work, you may need to install the OpenGL extensions. There is a link to the installer on the webpage. If it still (...) (23 years ago, 9-Feb-02, to lugnet.cad.dev.mac)
| | | | Re: A comprehensive LDraw object model
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| (...) Here's my first contribution, a rough outline of a class structure. *** LDRAW LINE TYPE CLASSES *** abstract class LineType - ancestor class for all line-type objects + class LineType0 - comment line-type + class LineTypeCommand - command (...) (23 years ago, 9-Feb-02, to lugnet.cad.dev)
| | | | A comprehensive LDraw object model
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| Hey folks, I think we need to figure out a comprehensive LDraw object model. Something that can be presented simply, and easily ported to various modern programming languages. A comprehensive class diagram would be a great start, and some code to (...) (23 years ago, 9-Feb-02, to lugnet.cad.dev)
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