| | Re: Need info help
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BTW - every time I try to cross-post, I must be doing something wrong cause it doesn't go through. Where's the FAQ's on this? Darn it all, someone else DID model the round shield. And here I thought it be a good first project for me (besides just (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev, lugnet.castle)
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| | Re: LDGLite bug report (yes, one more)
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(...) This could be the ldlite large MPD bug again. The ldlite parser has a problem with MPD files if it runs out of cache. I increased the size for ldglite, but it may not be enough for Datsville. You could try increasing it some more and (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
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| | RE: Perspective in LDGLite (Was: About the great datsville)
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(...) POV-Ray uses "up" and "right" to determine the aspect ratio of the viewing window (which results in non-square pixels if the the camera ratio and the render ratio don't match. I believe the use of either "angle" or "direction" is important in (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
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| | LDGLite bug report (yes, one more)
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Don: If you try to render Datsville in perspective: ldglite -j -s0.1 town.mpd you will notice some very strange blue lines going from the centre of the window to the blue castle out in the left-side background. They shouldn't be there, and I am (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
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| | LDGLite bug report/feature request
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Don: Some times, mostly when rendering large files, LDGLite reports syntax errors in lines with totally unreasonable line numbers. 1) Why? 2) Could you print out the content of the line as well, so I can try to find the offending lines (if there are (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
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