| | Re: Parts for LDraw or parts for POV-Ray?
|
|
(...) I'd give that one a hearty "Heck, Yes!" :) Except I never did come up with a decent working version of Rayshade/Netshade. I finally settled for the POV- Ray port of L3G0. Even made a few parts for myself. :) No rounded edges, though. :( In (...) (25 years ago, 13-Aug-99, to lugnet.cad.dev)
|
|
| | Re: Parts for LDraw or parts for POV-Ray?
|
|
(...) Good idea, we shouldn't be discussing this in lugnet.flame.flame :) and Steve said: (...) I've done that to LeoCAD a few months ago, when you export a file to POV-Ray it first searches the LGEO library for the parts and then if it cannot find (...) (25 years ago, 13-Aug-99, to lugnet.cad.dev)
|
|
| | Re: i admit i was wrong
|
|
(...) Thanks Todd. The way I see it is that he has plenty of enthusiasm, but just isn't cut out for the part-designing facet of Legodom. But as the CLSotW has pointed out, there are 1,060 ways to connect 3 8-stud bricks, so there's got to be a way (...) (25 years ago, 13-Aug-99, to lugnet.cad.dev, lugnet.admin.general)
|
|
| | Re: i admit i was wrong
|
|
(...) How bout some help on rudimentary tasks on ldraw.org? There's a lot of stuff that needs to be done that is menial minimum-wage type stuff. Note: 'minimum wage' is an expression - no one's gettin paid here :) -Tim <>< (URL) timcourtne ICQ: (...) (25 years ago, 13-Aug-99, to lugnet.cad.dev, lugnet.admin.general)
|
|
| | Re: Parts for LDraw or parts for POV-Ray? (was: Re: i admit i was wrong)
|
|
(...) Any interest in LDLite-meets-L3G0? (25 years ago, 13-Aug-99, to lugnet.cad.dev)
|