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| | Re: [ldraw.org] Progress
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| Jonathan, that is the problem, don't use unofficial pieces. Add them to the model once they've been added to an update. And would you please try to at least leave some of the subject matter from the message you're replying to. Ryan ***...*** REPLY (...) (25 years ago, 2-Jun-99, to lugnet.cad.dev.org.ldraw)
| | | | Re: Voting page 9905
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| (...) Hmm. Why not, indeed? (...) I'm not seeing these. Of course, it took me about 5 minutes to figure out how you were viewing this piece in LEdit, since the part-file has almost 1500 lines. Steve (25 years ago, 2-Jun-99, to lugnet.cad.dev)
| | | | Re: fixes??
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| (...) You don't need to change anything in the LDraw language, you can use something called "Polygon Offset" (those who have used OpenGL will know what I mean), it moves the lines a little bit to the front when checking the Z-buffer. You'd just need (...) (25 years ago, 2-Jun-99, to lugnet.cad.dev)
| | | | Re: [ldraw.org] Progress
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| good. i have a lot of TLG models and are doing more all the time. however it would be a pain in the ass to send them to you because of the large number of unofficial parts i have used. (25 years ago, 2-Jun-99, to lugnet.cad.dev.org.ldraw)
| | | | [ldraw.org] Progress
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| I haven't posted in a while concerning ldraw.org. So far, a handful of pages have been created, along with a few templates. I will end up doing the html myself for the site, but VOLUNTEERS ARE STILL NEEDED to work with assembling content. We still (...) (25 years ago, 2-Jun-99, to lugnet.announce, lugnet.cad.dev, lugnet.admin.general, lugnet.cad.dev.org.ldraw)
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