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![](/news/x.gif) | | Re: Bricksmith 2.4: Faster. Much Faster.
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| (...) Heh, you hit that problem too? I've played around writing an OpenGL LDraw renderer based exclusively on display lists, but I can't for the life of me figure out how to handle conditional lines in this setup. Has anyone else solved this (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
| | ![](/news/x.gif) | | Re: Bricksmith 2.4: Faster. Much Faster.
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| (...) Hi Roland, Bricksmith now recursively flattens the geometry for each referenced top-level part then sorts it according to primitive type (triangles, quads, lines). Since the primitives are sorted, each type can be enclosed in a single glBegin (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
| | ![](/news/x.gif) | | Re: LDraw BFC Tool
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| (...) Stupid me Link on sourceforge: (URL) Tim (14 years ago, 16-Jun-10, to lugnet.cad.dev, FTX)
| | ![](/news/x.gif) | | Re: Bricksmith 2.4: Faster. Much Faster.
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| In lugnet.cad.dev.mac, Kevin L. Clague wrote: <snip> (...) Hi Kevin, Sorry I replied to the wrong message, that's what you get if you read the group in a newsgroup client and post at the site. Still hoping Allan could share some insight on the (...) (14 years ago, 15-Jun-10, to lugnet.cad.dev.mac, FTX)
| | ![](/news/x.gif) | | Re: LDraw BFC Tool
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| (...) Cool! Where does one find an executable? Kevin (14 years ago, 15-Jun-10, to lugnet.cad.dev, FTX)
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