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 CAD / Development / *14746 (-10)
  Re: LDView 3.1 on Mac OS X!
 
(...) Wow! That's great news. Indeed, I wasn't aware that an up-to-date Mac version was in the works. (...) Making it universal with no dependencies is great - that will make it easily accessible to a lot more people than if prerequisites like Boost (...) (18 years ago, 19-Feb-07, to lugnet.cad.dev.mac, FTX)
 
  Re: LDView 3.1 on Mac OS X!
 
It looks similar to Jim's (with a different model), but here's a screenshot: (URL) It appears that we compiled with different versions of QT; Jim's border around the graphics area is different, as is the toolbar area. I didn't mention it in my (...) (18 years ago, 19-Feb-07, to lugnet.cad.dev.mac, FTX)
 
  Re: LDView 3.1 on Mac OS X!
 
Thanks for doing that, Jim. Just as a note, the latest development code compiles and runs on Mac OS X without modification, and LDView 3.2 will have an official Mac Universal Binary version (although it might labeled as Beta). (Getting the Universal (...) (18 years ago, 19-Feb-07, to lugnet.cad.dev.mac, FTX)
 
  LDView 3.1 on Mac OS X!
 
Hi, everyone. I'm extremely pleased to announce that I've managed to compile (URL) LDView 3.1> on Mac OS X! Previously, I believe only (URL) version 1.0> was publicly available. Allow me to submit this piping-hot screenshot as evidence for your (...) (18 years ago, 19-Feb-07, to lugnet.announce, lugnet.cad.dev.mac, lugnet.cad, FTX)  
 
  Re: Accountability of "Key Positions": Call for Public Discussion and Consensus
 
Willy Tschager schrieb: (...) snip (...) snip (...) I agree overall to your thoughts. This is a good step for the future. We should bring this point in a fast way to go. Michael Heidemann (18 years ago, 18-Feb-07, to lugnet.cad.dev.org.ldraw)
 
  Accountability of "Key Positions": Call for Public Discussion and Consensus
 
Hi folks, We know that you would prefer reading about new parts updates announcements instead of politics and bureaucratics, but unfortunately those things also have to be done and decided on in order to ensure the smooth running of LDraw.org. As (...) (18 years ago, 18-Feb-07, to lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.announce) ! 
 
  Re: Bricksmith tips and techniques
 
(...) Ah! I see James Reynolds has already written an excellent article on this topic: (URL) Animatable Models>. Recommended reading for more details on this approach to LDraw modeling. Jim (18 years ago, 16-Feb-07, to lugnet.cad.dev.mac, lugnet.cad, FTX)
 
  Re: Bricksmith tips and techniques
 
(...) I colorized the "nudge" toolbar icons to match the rotation icons: (URL) Colorized Nudge Icons>> Installation is the same as for the rotation icons described above. (URL) ArrowE+.tiff> (X+) (URL) ArrowW-.tif> (X-) (URL) ArrowS+.tiff> (Y+) (...) (18 years ago, 16-Feb-07, to lugnet.cad.dev.mac, lugnet.cad, FTX)
 
  Re: Bricksmith tips and techniques
 
(...) I made some custom rotation icons for the Bricksmith toolbar to go with the XYZ-RGB color scheme of the coordinate axes. This is what they look like: (URL) Bricksmith toolbar with XYZ-RGB colorized rotation icons>> I would like to submit them (...) (18 years ago, 16-Feb-07, to lugnet.cad.dev.mac, lugnet.cad, FTX)
 
  Bricksmith tips and techniques
 
I've been using (URL) Bricksmith> quite regularly recently (it's a great program, Allen). I thought it would be neat to share some ideas about how to get the most out of it, and I'd like to invite anyone else with similar hints to contribute them to (...) (18 years ago, 16-Feb-07, to lugnet.cad.dev.mac, lugnet.cad, FTX)


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