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 CAD / Development / *14126 (-20)
  Re: L3P-Bug using LGEO
 
(...) The point is that it is not MLCad which differentiates, it is mklist. Tim (19 years ago, 14-Nov-05, to lugnet.cad.dev)
 
  Re: L3P-Bug using LGEO
 
(...) But that DOES differentiate between .dat and .ldr by the very fact it has the extension in parts.lst. If it didn't, 3010.dat and 3010.ldr would be interchangeable everywhere. This means that 3010.dat is NOT the same as 3010.ldr but L3P appears (...) (19 years ago, 14-Nov-05, to lugnet.cad.dev)
 
  Re: L3P-Bug using LGEO
 
(...) No, it doesn't. (...) MLCad has no such restriction - that restriction is put in place by mklist. Go ahead - create parts/3010.LDR, edit parts.lst, add 3010.LDR and a description, it will magically appear in MLCad and be usable just as any (...) (19 years ago, 14-Nov-05, to lugnet.cad.dev)
 
  Re: L3P-Bug using LGEO
 
(...) Actually, there's really no easy way to do part detection, but filenames really aren't a good idea. I'm pretty sure Lars is fully aware of the part detection problem (since it also affects the seams option in L3P), and there have been (...) (19 years ago, 14-Nov-05, to lugnet.cad.dev, FTX)
 
  Re: Scorpion
 
Eric Sophie schrieb: (...) It is now on the parts tracker. mikeheide (19 years ago, 14-Nov-05, to lugnet.cad.dev)
 
  Re: L3P-Bug using LGEO
 
(...) Surely the very fact it is .ldr instead of .dat differentiates it from the lego parts. MLCad doesn't recognise 3010.ldr as a valid part, and it allows both blah.dat and blah.ldr in the same mpd file. (19 years ago, 14-Nov-05, to lugnet.cad.dev)
 
  Re: L3P-Bug using LGEO
 
(...) I agree with that - it's much easier for the user to eliminate such conflicts (eg call the set file set-926.ldr) than expect the software to make such decisions for you. ROSCO (19 years ago, 14-Nov-05, to lugnet.cad.dev, FTX)
 
  Re: L3P-Bug using LGEO
 
(...) Isn't there an official order of preference for where a file comes from (eg. check MPD firsrt, directory second and parts directory third)? If so then the most sensible way of processing would be to go through that, which would ensure no (...) (19 years ago, 14-Nov-05, to lugnet.cad.dev, FTX)
 
  Re: L3P-Bug using LGEO
 
I agree and disagree with this. I agree that it would be good (for now) if L3P only substituted LGEO parts for files with a .dat extension. Or, even better, if (a) the file being substituted has the UNOFFICIAL/LDRAWORG meta-statement and states it (...) (19 years ago, 14-Nov-05, to lugnet.cad.dev, FTX)
 
  L3P-Bug using LGEO
 
hi lars, looks like L3P doesn't distinguish between part-files (.dat) and scene-files (.ldr) when I use LGEO parts. have a look at the following pic. when I render a .mpd (which containes the subfile 926.ldr refering to the sets number) without LGEO (...) (19 years ago, 14-Nov-05, to lugnet.cad.dev, FTX)
 
  Re: Tweening (and some Backwards Engineering)
 
(...) Hi Tore, Finding the angles is quite complicated and depends on the choice of how you express the angles. The main way of expressing an angle are Euler angles ((URL) however there is another way to express angles which is slightly more (...) (19 years ago, 12-Nov-05, to lugnet.cad.dev)
 
  Tweening (and some Backwards Engineering)
 
I've been thinking a little about Tweening the last two weeks. Linear Motion Tweening between two keyframes is very simple I guess. If x(0)=50 and x(1)=250, then x(0.1)=50+(250-50)*0.1=70. "kx+m". But then I came to the rest of the LDraw Type 1 (...) (19 years ago, 11-Nov-05, to lugnet.cad.dev)
 
  Re: Question about image generation
 
(...) I forgot to mention -- the generator uses the 0 COLOR statement to define custom color values. But I don't think color 47 is tweaked very much. Steve (19 years ago, 10-Nov-05, to lugnet.cad.dev)
 
  Re: Question about image generation
 
(...) And I received plenty of info! Thanks to all who responded--your answers have been clear and thorough and very helpful. Dave! (19 years ago, 10-Nov-05, to lugnet.cad.dev)
 
  Re: Question about image generation
 
(...) The key bit is the -W option -- it draws thick lines. The $scale is the width of the line, in pixels. For the ldraw/partsref/peeron images, we use -W3 (but we also set scale to -S3, for a 300% zoom). -Q is supposed to result in higher-quality, (...) (19 years ago, 9-Nov-05, to lugnet.cad.dev)
 
  Re: Question about image generation
 
(...) You can also use "Save snapshot" in LDView to generate a similar image. If you set the edge lines to be always black, and set the Field of View to be 0.1, you'll get something like so: (URL) Cobbs (19 years ago, 9-Nov-05, to lugnet.cad.dev)
 
  Re: Question about image generation
 
(...) LDLite or LDGLite, possibly with a special ldraw.ini color file that gives black edge lines (although the default for trans white might be black already), or maybe MegaPOV are all ways I can think to do it. Ask Dan Boger. (19 years ago, 9-Nov-05, to lugnet.cad.dev)  
 
  Bricksmith for Macintosh 1.2: Faster, Nicer
 
The Bricksmith fairy has come again, with a shiny new upgrade to put that special sparkle in your Macintosh LDraw experience. (2 URLs) Bricksmith 1.2> adds the following features: Speed increases of up to 33% Search in the Part Browser Hide/show (...) (19 years ago, 9-Nov-05, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX)
 
  Re: Question about image generation
 
(...) The black lines are normal edge lines (type 2 or 5). As has been mentioned, that was drawn by LDGlite which seems to use silly thick black lines to represent them. Different renderers use different settings (19 years ago, 9-Nov-05, to lugnet.cad.dev)
 
  Re: Question about image generation
 
(...) Nope, that's right: ldglite -a1,0,0,0,1,0,0,0,1 -ld -Q -v3000,3000 -W$scale -S$scale -i2 -MSfilename.png somedat.dat (I think, it's Steve's code) (19 years ago, 9-Nov-05, to lugnet.cad.dev)


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